135 cards found.

Prismatic Lens

Artifact {2} (2)

{t}: Add {C}.
{1}, {t}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.



Color Identity:
Printings:
Time Spiral (Common)

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Profane Prayers

Sorcery {2}{B}{B} (4)

Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
"We have ways to make you talk, but you have nothing interesting to say."



Color Identity: B,Black
Printings:
Onslaught (Common)

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Ramosian Lieutenant

Creature Human Rebel   1 / 2   {1}{W} (2)

{4}, {t}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
"Give me your hand and I will give you victory."



Color Identity: W,White
Printings:
Mercadian Masques (Common)

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Rampant Elephant

Creature Elephant   2 / 2   {3}{W} (4)

{G}: Target creature blocks Rampant Elephant this turn if able.
No matter how righteous the cause, it helps to bring along some muscle.



Color Identity: W,Green,White
Printings:
Invasion (Common)

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Razing Snidd

Creature Beast   3 / 3   {4}{B}{R} (6)

When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.
When Razing Snidd enters the battlefield, each player sacrifices a land.



Color Identity: B,R,Black,Red
Printings:
Planeshift (Uncommon)

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Read the Runes

Instant {X}{U} (1)

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."



Color Identity: U,Blue
Printings:
Onslaught (Rare)

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Recoil

Instant {1}{U}{B} (3)

Return target permanent to its owner's hand. Then that player discards a card.



Color Identity: B,U,Blue,Black
Printings:
World Championship Decks 2002 (Common)

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Rejuvenation Chamber

Artifact {3} (3)

Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{t}: You gain 2 life.



Color Identity:
Printings:
Nemesis (Uncommon)

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Rhystic Circle

Enchantment {2}{W}{W} (4)

{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
The circle buys time—an important commodity in battle.



Color Identity: W,White
Printings:
Prophecy (Common)

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Rootgrapple

Tribal Instant Treefolk   {4}{G} (5)

Destroy target noncreature permanent. If you control a Treefolk, draw a card.
"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
—Colfenor, the Last Yew



Color Identity: G,Green
Printings:
Lorwyn (Common)

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Run Wild

Instant {G} (1)

Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot.



Color Identity: G,Green
Printings:
Onslaught (Uncommon)

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Sage of Lat-Nam

Creature Human Artificer   1 / 2   {1}{U} (2)

{t}, Sacrifice an artifact: Draw a card.



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

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Sawtooth Thresher

Artifact Creature Construct   1 / 1   {6} (6)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.



Color Identity:
Printings:
Fifth Dawn (Common)

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Scale of Chiss-Goria

Artifact {3} (3)

Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{t}: Target creature gets +0/+1 until end of turn.



Color Identity:
Printings:
Mirrodin (Common)

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Scavenged Weaponry

Enchantment Aura   {2}{B} (3)

Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."



Color Identity: B,Black
Printings:
Invasion (Common)

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Sea's Claim

Enchantment Aura   {U} (1)

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"My vengeance will drown my enemies as my storms drown the desert."
—Ixidor, reality sculptor



Color Identity: U,Blue
Printings:
Onslaught (Common)

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Shapesharer

Creature Shapeshifter   1 / 1   {1}{U} (2)

Changeling (This card is every creature type.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.



Color Identity: U,Blue
Printings:
Lorwyn (Rare)

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Shimmering Grotto

Land (0)

{t}: Add {C}.
{1}, {t}: Add one mana of any color.
Once each year, the sun's rays reach the hidden chamber of Velis Vel, and the changelings congregate from afar to bathe in the ever-shifting light.



Color Identity:

Sigil of Distinction

Artifact Equipment   {X} (0)

Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip—Remove a charge counter from Sigil of Distinction.



Color Identity:
Printings:
Shards of Alara (Rare)

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Formats:

No results found.
Bummer

135 cards found.